Early Access · Out now on Meta Quest

Infinite Wave – Invasion: a mixed reality robot shooter for Meta Quest

YOUR ROOM. THEIR BATTLEFIELD.

A mixed reality wave shooter for Meta Quest 3 and 3S. Robots tear caves into your real walls. Grab your plasma guns, raise your holoshield, deploy turrets and hold the line, wave after wave.

Get it on Meta Quest
  • 4.7 on Meta Horizon Store
  • Quest 3 · Quest 3S
  • Single player · Roomscale
  • No internet required

// The breach

They come through
your walls.

Infinite Wave reads your Space Setup, finds a flat stretch of wall, floor or ceiling and tears a cave right into it. Robots crawl out, climb your walls, cross your ceiling and walk around your furniture to reach you.

No two rooms play the same. Your couch is cover, your table is a choke point, your hallway is a kill zone. The game is built around the room you already have.

3
caves can open in one room as the waves climb
5
enemy types: crawlers, shields, bombs and drones
∞
waves. Checkpoints every five
LIVE · PASSTHROUGH
Recorded on Meta Quest 3, in a real bedroom.

// How it plays

Scan. Breach. Survive.

  1. 01 Line drawing of a player mapping a room with Meta Quest

    Map your space

    Run Space Setup on your Quest and draw the walls and furniture. The more accurate the scan, the smarter the robots move.

  2. 02 Line drawing of a cave opening in a wall above the furniture

    The cave opens

    A cave needs 2 × 1.5 m of flat surface. Choose in Settings whether it prefers your ceiling, your walls or your floor.

  3. 03 Line drawing of a robot path crossing the floor and climbing a wall around the furniture

    Hold the line

    Robots crawl across floors, walls and ceilings and path around your furniture. Shoot, take cover, collect cells and survive the wave.

// Features

Built for mixed reality.

Everything in Infinite Wave is placed in your real space: the caves, the robots, the turrets, the shots that scorch your walls.

Your room adapts the game

The cave, the spawn points and every robot path come from the shape of your room. Move the furniture and the battle changes.

Turrets that drop from the sky

Five turret types join the fight as you survive. Drag them onto any floor, wall or ceiling, repair them, upgrade them to level 3.

Shield and energy cells

Destroyed robots drop blue shield cells and yellow energy cells. Grab one, squeeze, keep fighting.

Holoshield

Tap A or X and your weapon becomes a hex-energy shield. Block the lasers, then switch back and return fire.

Room Editor: play outdoors

Mark walls and surfaces to exclude them. Robots, turrets and shots ignore them, so a garage, a barn or an open space under a bridge becomes a playable arena.

Checkpoints

Every five waves the game saves your wave, score, energy and turret levels. Fall, then jump back in where it got hard.

Global leaderboard

Your score and the wave you reached go on the Meta leaderboard. How far can your room hold?

Move like it's real

Duck behind the couch, sidestep a laser, lean out and fire. Room-scale combat that keeps you on your feet the whole wave.

Choose where they spawn

Set the spawn priority: ceiling, walls or floor first. Robots climbing out of the floor next to you is quite a moment.

// Threat database

Know your enemy.

Spider Droid, an orange four-legged robot with a laser cannon

From wave 1 · Crawler

Spider Droid

The backbone of the invasion. It climbs out of the cave, crawls across walls and ceilings, paints you with a red lock-on line and fires.

  • Armor
  • Speed
  • Firepower

Tip When the red line finds you, break the line of sight behind furniture.

// Arsenal

Gear up. Hands on.

Physics-driven hands: grab, swap with the thumbstick, steady the rifle with your second hand. Every weapon draws plasma energy that recharges over time.

Plasma gun

Plasma Gun

Your first weapon. Unlock the second one and fight with a gun in each hand.

Plasma rifle

Plasma Rifle

Faster bolts and better accuracy when you hold it with both hands.

Holoshield emitter

Holoshield

An energy lens that blocks incoming fire. One button away at any time.

Gravity glove firing its beam

Gravity Glove New

Clear wave 7 and your hands become a weapon. Pull the trigger with an empty hand to catch a robot in a gravity beam, then smash it into your walls and furniture, throw it, load it into a slingshot with the thumbstick, or grab it with both hands and tear it apart.

Five turrets. Three levels each.

MK I Turret MK I

Unlocks after wave 10

The first ally

The baseline auto-turret. Locks on in half a second and keeps the cave mouth busy.

Damage L1→L3
0.5 → 1.0
Upgrades
30 / 60 NRG
MK II Turret MK II laser

Unlocks after wave 20

Laser

A continuous red beam that locks on fast. It bounces off Shield Bot domes and hits what stands behind.

Damage/s L1→L3
0.8 → 2.3
Upgrades
40 / 75 NRG
MK III Turret MK III twin cannons

Unlocks after wave 30

Twin cannons

Heavy yellow tracers. From level 2 both barrels fire in turn and toe in towards the target.

Damage L1→L3
0.6 → 1.2
Upgrades
50 / 90 NRG
MK IV Turret MK IV twin gatlings

Unlocks after wave 40

Bullet storm

Twin gatlings that fill the room with fire when the second cave is already open.

Type
Gatling
Levels
L1 → L3
MK V Turret MK V long-range plasma

Unlocks after wave 50

Full arsenal

Long-range purple plasma for the deepest waves. Its housings come online as you level it up.

Type
Long-range plasma
Levels
L1 → L3
NRG Yellow energy cell

Drops from wave 11

Energy cells

Squeeze a yellow cell for 20 NRG. Spend it to repair turrets (A / X held) or upgrade them at full life.

Per cell
20 NRG
Lifetime
60 s

// Progression

The waves never end.

Each milestone brings a new weapon, a new turret or a new threat, and a checkpoint to restart from.

  1. 01

    A new start

    One plasma gun, one cave, a room full of spiders.

  2. 05

    First steps

    Holoshield, a second gun and the plasma rifle are yours.

  3. 10

    Turret

    Turret MK I drops in. Energy cells start to fall.

  4. 15

    Bomb Bot

    Something is rolling towards your feet.

  5. 20

    More help

    The MK II laser joins the line.

  6. 25

    A new enemy

    Shield Bots walk in under their domes.

  7. 30

    Heavy support

    Twin cannons: Turret MK III.

  8. 35

    Two fronts

    A second cave tears open somewhere else in your room.

  9. 40

    Bullet storm

    Twin gatlings: Turret MK IV.

  10. 45

    Eyes in the sky

    Drone Bots take to the air.

  11. 50

    Full arsenal

    Long-range plasma: Turret MK V.

  12. 60

    Three fronts

    A third cave. They are everywhere now.

  13. ∞

    And beyond

    The waves keep growing past 100. How far can your room hold?

// Training room

Try a practice wave.

Twenty seconds, one cave, a few spiders. Click or tap to shoot. In the headset they come out of your own wall.

Best this visit: 0

Ready, commander?

Spiders incoming from the cave.

// Media

Seen through the headset.

// Early Access

Built in the open, wave by wave.

What Early Access means

Infinite Wave is made by one independent developer, Josef Grunig, and it grows with every update. The game is fully playable today; new enemies, weapons and systems keep arriving.

Your feedback decides what comes next. Every message is read.

support@infinitewave.app
  1. 1.1.3

    The Gravity Glove Latest

    From wave 8 your hands catch robots in a gravity beam: smash them into your room, throw them, slingshot them and tear them apart with both hands. The game now pauses when the headset sleeps or comes off, and turrets pick their targets smarter.

  2. 1.1.2

    Two Fronts

    A second cave from wave 35 and a third from wave 60. The Drone Bot takes flight at wave 45. Turrets MK IV and MK V, smoother performance in the deep waves, smarter turret placement.

  3. 1.1.0

    The Turret Update

    Energy cells and NRG, three turret types with three levels each, turret damage and repair, the holoshield shortcut and checkpoints up to wave 30.

  4. 1.0.7

    A complete UI redesign

    New logo, new menus and HUD, new tutorial art, the Bomb Bot and Shield Bot checkpoints.

  5. 1.0

    Launch

    Infinite Wave opens in Early Access on the Meta Horizon Store on 20 April 2026.

On the radar

  • New enemy types and bosses
  • New weapons and upgrades
  • A progression system
  • Improved visual effects

Plans, not promises: priorities follow player feedback.

4.7/5

Average player rating on the Meta Horizon Store

  • “An Unexpected jewel … the guns feel good and accurate”

    My.king · Early Access review

  • “robots are cute but deadly”

    FusedWrath · Early Access review

  • “it will keep you on your toes and keep you moving”

    Sirflash70 · Early Access review

// FAQ

Before you deploy.

Something else? Write to support@infinitewave.app.

Which headsets does Infinite Wave run on?

Meta Quest 3 and Meta Quest 3S. Play with the Touch controllers, standing, in room scale.

How much space do I need?

A cave needs a flat surface of about 2 × 1.5 m with 0.5 m of clearance from furniture, on a wall, the floor or the ceiling. A normal living room or bedroom is enough; a bigger space gives the robots more ways to reach you.

Do I have to set up my room first?

Yes. Infinite Wave uses the Space Setup of your Quest. Draw the walls and include the big furniture: the robots walk around it, and the more accurate the scan, the better the battle.

Can I play outdoors or in a garage?

Yes. With the Room Editor you mark the surfaces you don't need, such as open sides or a car, and robots, turrets and shots ignore them.

Looking up at a ceiling cave hurts my neck. Can I change it?

Open Settings and set the spawn priority: floor, walls or ceiling first. Robots crawling out of the floor or a wall are a lot of fun, and kinder to your neck.

Is there multiplayer?

Infinite Wave is single player. You compete with other players on the global Meta leaderboard by score and wave reached.

Do I need an internet connection?

No. The game runs offline. A connection is only used for the leaderboard and anonymous gameplay statistics.

What does Early Access mean for me?

You get the game now, at an Early Access price, and every update for free. The game keeps changing based on what players ask for.

Can I buy it without my headset?

Yes. Open the store page on your phone or computer, buy it with your Meta account, and it installs on your headset the next time it is online.

// Incoming

The next wave
is already coming.

Get it on Meta Quest
QR code to the Infinite Wave store page

Scan with your phone to buy it in the Meta Horizon app. It installs on your headset.