Your room adapts the game
The cave, the spawn points and every robot path come from the shape of your room. Move the furniture and the battle changes.
Get it
Early Access · Out now on Meta Quest
Infinite Wave – Invasion: a mixed reality robot shooter for Meta Quest
YOUR ROOM. THEIR BATTLEFIELD.
A mixed reality wave shooter for Meta Quest 3 and 3S. Robots tear caves into your real walls. Grab your plasma guns, raise your holoshield, deploy turrets and hold the line, wave after wave.
// The breach
Infinite Wave reads your Space Setup, finds a flat stretch of wall, floor or ceiling and tears a cave right into it. Robots crawl out, climb your walls, cross your ceiling and walk around your furniture to reach you.
No two rooms play the same. Your couch is cover, your table is a choke point, your hallway is a kill zone. The game is built around the room you already have.
// How it plays
Run Space Setup on your Quest and draw the walls and furniture. The more accurate the scan, the smarter the robots move.
A cave needs 2 × 1.5 m of flat surface. Choose in Settings whether it prefers your ceiling, your walls or your floor.
Robots crawl across floors, walls and ceilings and path around your furniture. Shoot, take cover, collect cells and survive the wave.
// Features
Everything in Infinite Wave is placed in your real space: the caves, the robots, the turrets, the shots that scorch your walls.
The cave, the spawn points and every robot path come from the shape of your room. Move the furniture and the battle changes.
Five turret types join the fight as you survive. Drag them onto any floor, wall or ceiling, repair them, upgrade them to level 3.
Destroyed robots drop blue shield cells and yellow energy cells. Grab one, squeeze, keep fighting.
Tap A or X and your weapon becomes a hex-energy shield. Block the lasers, then switch back and return fire.
Mark walls and surfaces to exclude them. Robots, turrets and shots ignore them, so a garage, a barn or an open space under a bridge becomes a playable arena.
Every five waves the game saves your wave, score, energy and turret levels. Fall, then jump back in where it got hard.
Your score and the wave you reached go on the Meta leaderboard. How far can your room hold?
Duck behind the couch, sidestep a laser, lean out and fire. Room-scale combat that keeps you on your feet the whole wave.
Set the spawn priority: ceiling, walls or floor first. Robots climbing out of the floor next to you is quite a moment.
// Threat database

From wave 1 · Crawler
The backbone of the invasion. It climbs out of the cave, crawls across walls and ceilings, paints you with a red lock-on line and fires.
Tip When the red line finds you, break the line of sight behind furniture.

From wave 8 · Fast attacker
Twice as fast and far more fragile. The green spiders come in numbers and close the distance before you notice.
Tip One shot is enough. Keep your aim moving and let turrets cover the cave.

From wave 15 · Kamikaze
It chases you or a turret standing on the floor, starts its countdown and explodes. Or you grab it first.
Tip Grab a Bomb Bot and squeeze the trigger to defuse it for double points.

From wave 25 · Defender
A slow walker inside an energy dome. Your shots drain the dome first; only then does the body take damage.
Tip The MK II laser turret bounces off the dome and hits whatever stands behind it.

From wave 45 · Flyer
It flies out of the cave and hovers one to three metres from you, strafing like a spy drone. Its lenses go cyan, then amber, then red: locked on.
Tip Punch it. A hit with your hand or a held gun knocks it away and breaks its aim.
// Arsenal
Physics-driven hands: grab, swap with the thumbstick, steady the rifle with your second hand. Every weapon draws plasma energy that recharges over time.
Your first weapon. Unlock the second one and fight with a gun in each hand.
Faster bolts and better accuracy when you hold it with both hands.
An energy lens that blocks incoming fire. One button away at any time.
Clear wave 7 and your hands become a weapon. Pull the trigger with an empty hand to catch a robot in a gravity beam, then smash it into your walls and furniture, throw it, load it into a slingshot with the thumbstick, or grab it with both hands and tear it apart.
Unlocks after wave 10
The baseline auto-turret. Locks on in half a second and keeps the cave mouth busy.
Unlocks after wave 20
A continuous red beam that locks on fast. It bounces off Shield Bot domes and hits what stands behind.
Unlocks after wave 30
Heavy yellow tracers. From level 2 both barrels fire in turn and toe in towards the target.
Unlocks after wave 40
Twin gatlings that fill the room with fire when the second cave is already open.
Unlocks after wave 50
Long-range purple plasma for the deepest waves. Its housings come online as you level it up.
Drops from wave 11
Squeeze a yellow cell for 20 NRG. Spend it to repair turrets (A / X held) or upgrade them at full life.
// Progression
Each milestone brings a new weapon, a new turret or a new threat, and a checkpoint to restart from.
01One plasma gun, one cave, a room full of spiders.
05Holoshield, a second gun and the plasma rifle are yours.
10Turret MK I drops in. Energy cells start to fall.
15Something is rolling towards your feet.
20The MK II laser joins the line.
25Shield Bots walk in under their domes.
30Twin cannons: Turret MK III.
35A second cave tears open somewhere else in your room.
40Twin gatlings: Turret MK IV.
45Drone Bots take to the air.
50Long-range plasma: Turret MK V.
60A third cave. They are everywhere now.
The waves keep growing past 100. How far can your room hold?
// Training room
Twenty seconds, one cave, a few spiders. Click or tap to shoot. In the headset they come out of your own wall.
Best this visit: 0
// Early Access
Infinite Wave is made by one independent developer, Josef Grunig, and it grows with every update. The game is fully playable today; new enemies, weapons and systems keep arriving.
Your feedback decides what comes next. Every message is read.
support@infinitewave.appFrom wave 8 your hands catch robots in a gravity beam: smash them into your room, throw them, slingshot them and tear them apart with both hands. The game now pauses when the headset sleeps or comes off, and turrets pick their targets smarter.
A second cave from wave 35 and a third from wave 60. The Drone Bot takes flight at wave 45. Turrets MK IV and MK V, smoother performance in the deep waves, smarter turret placement.
Energy cells and NRG, three turret types with three levels each, turret damage and repair, the holoshield shortcut and checkpoints up to wave 30.
New logo, new menus and HUD, new tutorial art, the Bomb Bot and Shield Bot checkpoints.
Infinite Wave opens in Early Access on the Meta Horizon Store on 20 April 2026.
Plans, not promises: priorities follow player feedback.
“An Unexpected jewel … the guns feel good and accurate”
My.king · Early Access review
“robots are cute but deadly”
FusedWrath · Early Access review
“it will keep you on your toes and keep you moving”
Sirflash70 · Early Access review
Meta Quest 3 and Meta Quest 3S. Play with the Touch controllers, standing, in room scale.
A cave needs a flat surface of about 2 × 1.5 m with 0.5 m of clearance from furniture, on a wall, the floor or the ceiling. A normal living room or bedroom is enough; a bigger space gives the robots more ways to reach you.
Yes. Infinite Wave uses the Space Setup of your Quest. Draw the walls and include the big furniture: the robots walk around it, and the more accurate the scan, the better the battle.
Yes. With the Room Editor you mark the surfaces you don't need, such as open sides or a car, and robots, turrets and shots ignore them.
Open Settings and set the spawn priority: floor, walls or ceiling first. Robots crawling out of the floor or a wall are a lot of fun, and kinder to your neck.
Infinite Wave is single player. You compete with other players on the global Meta leaderboard by score and wave reached.
No. The game runs offline. A connection is only used for the leaderboard and anonymous gameplay statistics.
You get the game now, at an Early Access price, and every update for free. The game keeps changing based on what players ask for.
Yes. Open the store page on your phone or computer, buy it with your Meta account, and it installs on your headset the next time it is online.
// Incoming
Scan with your phone to buy it in the Meta Horizon app. It installs on your headset.