// Press

Press kit

Everything you need to write about Infinite Wave. All assets may be used for coverage of the game. For keys, interviews or anything else: support@infinitewave.app.

Download everything (ZIP, 9.4 MB)

Fact sheet

Title
Infinite Wave – Invasion
Developer
Josef Grunig (independent, solo developer)
Publisher
Josef Grunig
Release
20 April 2026, Early Access, updated regularly
Platforms
Meta Quest 3, Meta Quest 3S (Meta Horizon Store)
Genre
Mixed reality wave shooter, tower defense, survival
Players
Single player, global leaderboard
Play mode
Standing, room scale, Touch controllers
Languages
English
Rating
PEGI 3
Store
Meta Horizon Store page
Website
www.infinitewave.app
Contact
support@infinitewave.app

Short description

Infinite Wave is a mixed reality wave shooter for Meta Quest that turns your real room into the battlefield. Robots tear caves into your walls, floor or ceiling and crawl out to attack; you defend your space with plasma guns, a holoshield and upgradeable turrets, wave after wave.

Long description

Infinite Wave reads the Space Setup of your Meta Quest and builds the fight around the room you already have. It finds a flat stretch of wall, floor or ceiling and cuts a cave into it. Spider droids climb out, cross your walls and ceiling and walk around your furniture to reach you; your couch becomes cover and your table a choke point.

Physics-driven hands let you grab and swap weapons, dual wield plasma guns, steady a plasma rifle with both hands and switch to a hex-energy holoshield with one button. As the waves grow, turrets drop in from above: five types, each with three levels, which you place on any surface and keep alive with the Energy dropped by destroyed robots. Bomb Bots, Shield Bots and flying Drone Bots join the invasion, and from wave 35 a second cave, and later a third, opens elsewhere in the room.

Checkpoints every five waves, a global Meta leaderboard and a Room Editor that excludes surfaces, which makes garages, barns and outdoor spaces playable, round out the game. Infinite Wave is in Early Access and developed by a single developer, with updates shaped by player feedback.

Features

  • Caves cut into your real walls, floor and ceiling; up to three per room
  • Robots that crawl on every surface and path around your real furniture
  • Dual plasma guns, a two-handed plasma rifle and a holoshield
  • Five turret types (MK I–V) with three upgrade levels, repair and Energy economy
  • Five enemy types: Spider Droids L1 and L2, Bomb Bot, Shield Bot, Drone Bot
  • Endless waves with checkpoints every five and a global leaderboard
  • Room Editor and spawn priority settings for any space, indoors or out

Video

  • Gameplay trailer, 0:57, 1920 × 1080, MP4 with sound, 27 MB. Recorded on Meta Quest 3 in mixed reality.

Logos and icon

Use the logo on dark, high-contrast backgrounds. Don't stretch it, recolour it or place it on low-contrast photos.

Key art

Screenshots

Captured on Meta Quest 3 in passthrough.

About the developer

Infinite Wave is designed, programmed and published by Josef Grunig, an independent developer, and grows update by update with the feedback of its Early Access players.